The aim speed of the Aimbot has been adjusted to move based on time rather than framerate so that the aimspeed will now be consistent across all computers.
Multi-core rendering is no longer required and there should be no more flickering of ESPs.
You can enable multi-core rendering by entering the command “mat_queue_mode -1” in your game’s console.
We have also put out a detailed guide on all the features and options.

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